Olympic "Digital Fire Drill" Competition
Exercises in Media Integration with Wireless Technology
In a standard fire drill, the competition is not about one student
against another but the entire class or school against the clock to see
how quickly they can get out of the building and to their designated rescue
spot in a safe and orderly manner. With each additional fire drill the
class and school work to beat their last time. In this course, we will
give this concept a different twist. In this "digital fire drill" exercise,
the competition is to see how quickly an entire class can complete the
research and get the information out to a designated spot on the web in
a clear and correct manner. The clock stops in the digital fire drill when
the team printout or score card is handed to the instructor and the instructor
displays the team's web report on the teacher workstation or sees the web
report on a laptop or desktop computer if available to the team in a given
event. The total of each team's time creates the class time, a time which
the class tries to beat in the next fire drill. These activities are meant
as models which in turn can be transformed and extended into numerous variations.
In general, each of these competitive events involves:
-
a problem to solve,
-
teams of students within a class,
-
a handheld computer for each student on each team with the beaming function
active,
-
one wireless card for a team member's handheld computer, wireless ethernet
access (e.g., 802.11b using Apple's Airport base station),
-
some form of web email/messaging sharing
-
and one or more desktop computers.
Each team member beams their results to the ethernet captain (the person
with the wireless card on their handheld) who in turn uses the wireless
ethernet card to transmit the data to a web messaging system. If further
required, another team member then copies the data from the web messaging
system and pastes the data into a web page, adds any other required media
or information and posts it on a web site. The web address is then entered
on the team's score card along with any other required information and
given to the instructor.
Digital Fire Drill 0 - Q & A at SUP
This takes place in a computer lab where each student has access to a computer
workstation with Internet access. The purpose of this exercise is to familiarize
teams with a web messaging system. Other such communication systems could
include email, newsgroups and listservs.
Steps
-
Reach the SUP page of the CROP web site. http://www.ceap.wcu.edu/houghton/Learner/problemEngine.html
-
Choose a Team Name. Competition Judge (fire marshall?) determines that
each team has a unique name. Numbers can easily be added to a name to quickly
make it unique.
-
Enter on the SUP entry page a higher order question of relevance to the
team member.
-
Find questions entered by other team members and work as a team to see
that each team member has a response or contribution to their question.
-
Copy and paste the entire thread of question and responses to a word processor
document,
-
Each team member must add their name, a relevant clip art or related web
image to the top of the document with a brief annotation as to its source
(e.g., Microsoft Word clipart or web address).
-
and print it out.
-
Team captain staples or clips the sheets together for their team and hands
the packet to the instructor which stops the clock for their team.
-
The Competition Judge writes the running time on the top sheet of the packet
and subtracts it from the starting time to calculate the team's time.
-
All times are added from each team to create the class's digital fire drill
time for this exercise.
Digital Fire Drill 1 - Building Interviews
This exercise presumes prior experience with handheld computers
including some skill with the data input system (such as Graffiti), web
site design knowledge and different forms of wireless communication hardware.
Steps
-
The Competition Judge enters a question into the SUP database for each
team, and sets up the wireless base station, and distributes wireless ethernet
cards to the teams
-
Teams reach the SUP page of the CROP web site. http://www.ceap.wcu.edu/houghton/Learner/problemEngine.html
and
-
Choose a unique Team Name, which could be continued from prior events.
-
Each team must find their survey question or questions and ask another
person for their answer. Different teams may have the same question or
different questions. Questions might include: Which campus eating place
do you eat at most often for lunch? For dinner? ; Do you live on campus
or off? How many parking tickets have you received this year?
-
Each team member must research the answer by interviewing someone not part
of the class, someone who is in or outside the building
-
Each team member must use the handheld computer to enter the response to
the question in a Memo.
-
Beam this Memo to the handheld computer of the wireless captain (the person
with the wireless ethernet card)
-
The wireless captain then copies the results of each team member's Research
Memo into one large Master Memo and puts the question at the top of the
Master Memo.
-
The wireless captain uses the wireless card to transmit the collective
results of each team member to the SUP web site.
-
A team web captain then copies the information from the SUP site into a
new web page at a computer workstation,
-
(Optional Media Integration- see directions from the Competition Judge
at the start of the Fire Drill.) The web captain must insert a relevant
clip art, related web image or other media to the top of the document with
a brief annotation as to its source (e.g., Microsoft Word clipart, team
member created or web address of public or copyright free image).
-
Uploads the master memo to his or her web site, displays the web page and
prints it out with the web address on the print out.
-
The Competition Judge writes the running time on the top sheet of the packet
and subtracts it from the starting time to calculate the team's time.
-
All times are added from each team to create the class's digital fire drill
time for this exercise.
Digital Fire Drill 2 - Outside Building Measurement activity
This exercise presumes prior experience with handheld computers
including some skill with the data input system (such as Graffiti), web
site design knowledge, different forms of wireless communication hardware,
one inch rulers, basic function calculator skills, and ready access to
the outside.
Steps
-
The Competition Judge enters a question into the SUP database for each
team and places the wireless base station in a location that can be reached
from outside the school building,
-
Teams reach the SUP page of the CROP web sitehttp://www.ceap.wcu.edu/houghton/Learner/problemEngine.html
and
-
Choose a unique Team Name, which could be continued from prior events.
-
Each team must find their question. The question for this drill will involve
measuring or counting and using the measurement to do additional calculations
using the PDA's calculator. Possible questions: based on the number of
blades of grass in one square inch, how many blades of grass are in one
square foot? one square yard? ; based on the number leaves in one cubic
inch of a bush, how many leaves remain on the bush? ; based on the number
of rocks in one cubic inch of soil, use the PDA's calculator to determine
how many rocks are in a cubic foot and in a cubic yard.
-
Each team member must use the handheld computer to enter the response to
the question in a Memo.
-
Beam this Memo to the handheld computer of the wireless captain (the person
with the wireless ethernet card)
-
The wireless captain then copies the results of each team member's Research
Memo into one large Master Memo and puts the question at the top of the
Master Memo.
-
The wireless captain uses the wireless card to transmit the collective
results of each team member to the SUP web site.
-
A team web captain then copies and pastes the information into an Excel
spreadsheet at a computer workstation, adds the first name of each
team member, finds the average of the team's results, and then saves the
results as a web page.
-
(Optional Media Integration- see directions from the Competition Judge
at the start of the Fire Drill.) The web captain must insert a relevant
clip art, computer generated chart or graph, related web image or other
media to the top of the document with a brief annotation as to its source
(e.g., Microsoft Word clipart, team member created or web address of public
or copyright free image).
-
Uploads the master memo to his/her web site, displays the web page and
prints it out with the web address on the print out and hands to the Competition
Judget.
-
The Competition Judge writes the running time on the top sheet of the packet
and subtracts it from the starting time to calculate the team's time.
-
All times are added from each team to create the class's digital fire drill
time for this exercise.
Digital Fire Drill 3 - In the Local Library Doing Research
Steps
-
The Competition Judge enters a question or topic into the SUP database
for each team and places the wireless base station in a location that can
be reached from a large area with the school library,
-
Teams reach the SUP page of the CROP web site. http://www.ceap.wcu.edu/houghton/Learner/problemEngine.html
and
-
Choose a unique Team Name, which could be continued from prior events.
Each team must find their research topic. The questions for this drill
will involve the ethernet captain searching the library and finding a shelf
of related books on given Library of Congress (or Dewey Decimal System)
subject headings (or giving the team a catalog number for a subject heading),
and selecting a relevant quotation in whole or part from one the books.
Subject headings to use include: career education (e.g., LC1037
.L53) ; battles (e.g., D25 .C96 1918 ) ; biography
(e.g., CT105 .H32 or PR6007.O738 C9) ; cognitive science (e.g.,
BD418.3 .C43 1996) ; environmental science (GE105 .G46 1995
) ; astronomy ( QB45 .A14 1994 ) ; psychology (BF38 .R59
1985 ) ;
-
Each team member must use the handheld computer to enter the quotation
and basic citation information (title, author, year, page number) for the
book in a Research Memo on their PDA.
-
Beam this Research Memo to the handheld computer of the wireless captain
(the person with the wireless ethernet card)
-
The wireless captain then copies the results of each team member's Research
Memo into one large Master Memo and puts the topic at the top of the Master
Memo.
-
The wireless captain uses the wireless card to transmit the collective
results of each team member to the SUP web site.
-
A team web captain then copies the information into a new web page at a
computer workstation, and adds the first name of each team member.
-
(Optional Media Integration- see directions from the Competition Judge
at the start of the Fire Drill.) The web captain must insert a relevant
clip art, related web image or other media to the top of the web page with
a brief annotation as to its source (e.g., Microsoft Word clipart, team
member created or web address of public or copyright free image).
-
Uploads the master memo (and optional media) to their web site, displays
the web page and prints it out with the web address on the print out.
-
The Competition Judge writes the running time on the top sheet of the packet
and subtracts it from the starting time to calculate the team's time.
-
All times are added from each team to create the class's digital fire drill
time for this exercise.
Course. | Page author: Houghton